A lone figure crosses the wasteland

In advanced development

PC / WindowsPre-alphaProprietary engine
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Concept

The last human settlement.

The world has dried up, life is in its final years and the sky is collapsing. If you want to see the end, you will have to survive a little longer.

Vision

The most absolute ending possible.

The concept of the end of the world is clear: I want to represent the end of everything.

The game is currently in an advanced stage of development. The concept of the end of the world is clear. I want to represent “The end of everything”, while leaving “how” the world ended undefined, because the game requires that reading of misinformation, reflection and weight that gives meaning to why they live through the times they live in. Yo soy Páramo represents the most absolute ending possible and encompasses everything. The world has dried up, life is in its final years, humanity itself faces imminent extinction, the sky is collapsing, the universe abandons Earth… soon there will be nothing left. The objective is clear: if you want to see the end of the world, be the last survivor on the face of the Earth, you will have to hold on a little longer, survive the end of everything, prepare yourself, experiment and gain experience as a player, learning about the world, staying ahead of chance and putting strategies and decision-making into practice. The project’s future is simple: delve even deeper into an advanced game, create powerful technologies recovered from the days of great humanity, the same humanity that, incidentally, brought the world to the wasteland it is. Survive a little longer, see a more distant ending, survive in spite of everything.

The Páramo Archive

Take a closer look.

Scenes, people, skies, and choices from the game, arranged for a leisurely look. Open any image and take a closer look: in the páramo, details tell the story.

The settlement

It’s built from what’s left: scrap, canvas, panels, and patience.

  • Panoramic view of the settlement, with platforms and antennas above the dunes at sunset.

    A panoramic view of the settlementFrom the game

  • The settlement in broad daylight, with canvas stalls, stacked crates, solar panels, and inhabitants at work.

    A quiet dayFrom the game

  • Inhabitants gathered by the well, next to colorful lockers.

    The wellFrom the game

  • A workshop with an anvil beneath a colorful parasol, with ruins and dunes in the background.

    The workshopFrom the game

  • Inhabitants by the radio station and a row of solar panels.

    Radio and solar panelsFrom the game

  • A large concrete platform with a market and an oven beneath it.

    Workshop beneath the platformFrom the game

  • Two tall antennas on a platform with solar panels, with the red sun behind them.

    Towers in the sunFrom the game

  • Game screenshot showing platforms at different heights and the interface.

    Building upwardFrom the game

  • Solar panels placed between ruined columns.

    Solar powerFrom the game

Its people

No two people are alike. Each inhabitant is born unique and carries their own story.

  • Seven inhabitants lined up beneath a rusted arch and the desert sun.

    Clan portraitFrom the game

  • Five different inhabitants standing in the desert.

    The inhabitants of the wastelandFrom the game

  • Two hooded travellers among rubble and ruins.

    Encounter in the ruinsFrom the game

  • Group of inhabitants by the fountain at dawn.

    Good morning at the fountainFrom the game

  • Travellers crossing the dunes towards the settlement.

    Travellers among the dunesFrom the game

  • Walkers among dry trees and scrap.

    Walkers in the junkyardFrom the game

  • A red sofa, a jukebox and torches burning at night.

    The music goes onFrom the game

  • An inhabitant sitting on a sofa beneath a platform at night.

    Lounge at the end of the worldFrom the game

Sky and weather

Meteorites, storms, rain, and snow. The sky plays too.

  • Burning meteors falling over the settlement at night.

    Meteor showerFrom the game

  • A giant meteor over the settlement and a column of smoke in the distance.

    The impactFrom the game

  • The settlement almost hidden by a sandstorm.

    Storm over the settlementFrom the game

  • Dust-covered sky with a distant tornado over the settlement.

    SandstormFrom the game

  • Green radioactive storm clouds over antennas and ruins.

    Radioactive stormFrom the game

  • Light rain over the settlement, with clouds and the red sun.

    Rain over the settlementFrom the game

  • Inhabitants gathered by candles as it snows at night.

    Cold, snowy nightFrom the game

  • Night rain beneath a platform with a lit streetlamp.

    Shelter from the rainFrom the game

  • The moon between two antennas on a blue night.

    Moon between towersFrom the game

  • A rusted arch in the desert with the pale moon in the orange sky.

    Sun and moon at the gateFrom the game

Cards and decisions

Build, trade, and sign laws that can’t be undone.

  • Building cards spread out over the settlement.

    Building CardsFrom the game

  • The Law of Water screen with three options to sign.

    The Law of WaterFrom the game

  • Screenshot with the full game interface visible over the settlement.

    A SurvivorFrom the game

  • Trade window between clans with a set of scales in the center.

    Trade Between ClansFrom the game

  • Character creation screen with a portrait and their attributes.

    Create Your HeroFrom the game

Studio illustrations

Drawings that tell the game’s story beyond the game itself.

  • Illustration of two residents beside a gramophone at sunset.

    Shall We Dance While There’s Still Battery?Illustration

  • Illustration of three characters picking records at night.

    Vinyl NightIllustration

  • Illustration of three characters in a garden full of plants.

    Super GardenIllustration

  • Illustration of three characters on a sofa beneath a shooting star.

    The Three Beneath the Shooting StarIllustration

  • Illustration of three characters beside a radio beneath the full moon.

    Distant SignalsIllustration

  • Illustration of a furry resident beside a rat and a bowl.

    Soapwort RootIllustration

  • Illustrated Radio Comuna poster with an old radio.

    Radio ComunaIllustration

  • Illustration with dozens of characters around the Yo soy Páramo logo.

    The Wasteland, More Alive Than EverIllustration

Availability

Coming soon on Steam

You can now add Yo soy páramo to your wishlist on Steam.

Add to your wishlist