Who’s behind it

SKR ARTIST,
Oscar Aparisi.

World builder - Fantasy director - Storyteller

Estudio SKR logo

My craft

An artist from the UPV Faculty of Fine Arts in Valencia, passionate about creating worlds and all kinds of entertainment. I’ve explored literature, art, programming as a creative tool, music... It began as a personal ambition to have more tools for communicating ideas, but video games, because they are closed worlds, have always been the art form that has stretched me the most, and they encompass everything.

«Develop subject to an expressive need. Make my life art.»

Personal criteria

the author’s idea

I’m passionate about creating video games, bringing characters to life, making them unique. So many different worlds have been born from my fingers, and so many more remain to be refined. I’m not afraid of new technologies; I apply them in my day-to-day life with enthusiasm. I feel how they open new doors for me and allow me to dedicate myself to what I truly enjoy: creativity, developing great ideas, entire universes in which to hone every detail, with an author’s vision. Directing artistic concepts, shaping the message, focusing the player’s experience.

I explore ideas all the time. My workshop is full of experiences gathering dust, collections of stories, art, music; I have board games I created during long nights of inspiration on every shelf… but I was always too lazy to trade in my art. I always rejected what matters most for a video game project: visibility, social media, being a public studio. Perhaps one day I’ll be able to hand over this whole part and dedicate myself to creating, like a cosmic madman who doesn’t know how to do anything else. I have so much waiting in the wings to contribute.

I explore so many ideas at once that I’ll need all the time in the universe again. I’m so eager to give myself to it completely that this time, I will. This time I’ll live from creativity, from a dream, even if it’s only because I’ve already woken up.

Right now

Yo soy Páramo.

I’m currently working full-time on developing Yo soy páramo.

See the game