
Interview with the Yo soy Páramo developer
Where the wasteland came from, what the game promises from the very first minute, and why I delegate the code so I can keep the vision.
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Journal
I write here about what happens in the studio and in the game. No rush and no noise.

Where the wasteland came from, what the game promises from the very first minute, and why I delegate the code so I can keep the vision.
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My first video game is taking shape: a wasteland, a clan and decisions that leave their mark.
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