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I am developing Yo soy Páramo

My first video game is taking shape: a wasteland, a clan and decisions that leave their mark.

A figure crosses the immense orange wasteland beneath a scorching sun

I am developing Yo soy Páramo, my first video game. It is a 2D survival and management game: you build and sustain the last settlement of a clan in a world that has already defeated humanity.

Right now it is in pre-alpha for PC. I am working on the systems that sustain the community —weather, resources, jobs, needs— and on making every social and moral decision leave a consequence that the game remembers.

Game interface with weather, resources and a character beside the settlement
Weather, resources, time and needs form a single pressure.

What comes next

I will share the progress here: what works, what I throw in the bin and what I learn along the way. No schedule and no promises I cannot keep yet.